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Please include your iPhone model, your iOS version, the level, and what you expected to happen. That is usually enough to find the problem on the first try.
The camera needs a flat surface it can see detail on: a wooden table, a rug or a patterned floor works better than a plain white desk or a glass top. Turn on a light, move the phone slowly over the surface for a second or two, then tap Place it here. If the board still drifts, make it smaller with the slider or a pinch; a smaller board sits more firmly. To turn it before you place it, twist two fingers or tap Turn.
Yes. On the home screen choose On screen before you tap Play. The board appears on screen instead of in the camera view; drag to turn it and pinch to zoom. Every level plays the same either way.
They land exactly where you tapped, about half a second later. Anything moving has moved by then, so aim a little ahead of fast machines. Taps off the edge of the board are ignored.
Every blast hurts whatever is inside its ring, your own vehicles too. The ring shows on the ground while the missile is in the air. With a machine right next to a truck, land the missile just beyond the machine, so the blast catches it and not the truck.
Standard (white) is the everyday one: two ready, quick to arrive and to reload. Cluster (teal) splits over the target into bomblets that land in a ring, for groups. Heavy (violet) has the biggest blast and is the slowest to arrive and to reload, for tanks and gun towers. Hawk (lime) is fired from a small aircraft circling overhead; its missile follows the machine you tap. Airburst (yellow) goes off in the air over a huge ring and clears skimmers. Salvo (rose) is five small rockets in a line. EMP (ice blue) stops every machine in a wide ring for a few seconds and leaves them easier to hit. Each reloads on its own, so switch between them.
You take three into each level. On the home screen, tap the missiles beside Play. Your three are on top; the rest of your arsenal is below. Tap a missile in the arsenal, then the one in your bar to swap it for. You can change them again after a level, from the result screen, but not during one.
The first three are yours from the start. Fourteen more come one every five levels: winning level 5 brings the Hawk, then the Chain (10), Airburst (15), Napalm (20), Salvo (25), Mine (30), Bunker (35), EMP (40), Swarm (45), Barrage (50), Aegis (55), Vortex (60), Mender (65) and Lance (70). To have one earlier, buy it in the same screen. Bought missiles come back with Restore purchases, at the bottom of that screen, on a new iPhone or after deleting the game.
Yes, while you play a level. Turn the phone and the missiles move to a column on the right. The home screen stays upright.
Use the sound and haptics buttons at the top of the home screen. The game also follows your iPhone's silent switch.
Any iPhone with iOS 18 or later. Every one of them can play on the table and on screen.
Playing on the table uses the camera and the motion tracking the whole time, which is work for the phone. Playing on screen uses much less. A long session on the table is best done with the phone out of its case or on a charger.
Above each missile there is a round arrow. Tap it during a level and choose one: one more missile in the magazine, loaded at once, or more damage (for the EMP a longer stop, for the Aegis a stronger shield, for the Mender a bigger repair). Each missile can be upgraded once per level; play the level to the end, won or lost, and it can be upgraded again. Restarting a level does not count.
The game is free, with no ads and no account. Every level gives you one free upgrade (use it in that level; it does not carry over), and you start with five more. After those, more upgrades come in a pack of ten, bought in the game, to spend on any missile.
If the purchase needs approval (Ask to Buy), the upgrades arrive as soon as it is approved. Otherwise close the game and open it again: a purchase that was interrupted is picked up when the game starts. If they still do not appear, email us with the date of the purchase.
Upgrades are kept with your progress on your iPhone, and deleting the game deletes them. Apple does not restore this kind of purchase, so keep the game installed while you have upgrades left to spend.
How many hits it has left. Machines that take more than one hit carry one, cut into one piece per hit.
Levels are won in order inside each region: win a level to open the next one. The first level of every region is always open, so you can try a new region whenever you like.